This reboot to the Tomb Raider franchise tells the tale of Lara Croft, world-renowned archaeologist adventurer. A tragic plane crash left a young Lara and her mother stranded in the Himalayas, but a mystical trap causes Lara's mother to vanish, which inspires the trek that Lara will make in the future to finish her father's work and discover the secrets behind her mother's disappearance. James Rutland, son of a family of aristocrats is after the fragments of Excalibur, the legendary sword of King Arthur that holds the key to solving the mystery at hand. Unfortunately for Lara, he's willing to kill for it. And when a friend from Lara's past, presumed dead, turns up at Rutland's side, things get even more difficult for her. It's a race around the globe as Lara hunts down the pieces of King Arthur's sword, and inevitably, her legendary future...


Title: Lara Croft Tomb Raider: Legend
Genre: Action/ Adventure
Players: 1 Player

Release Date: April, 2006*
-PlayStation 2/ PSP/ PS3
-Xbox/ Xbox 360
-Gameboy Advance
-Nintendo DS
Developer: Crystal Dynamics
Publisher: Eidos Interactive

Length: Approximately 4-6 Hours with All Secrets

*Note that this is the release date for the PC, Xbox, Xbox 360, and PlayStation 2. For the release dates for their respective games, check out the unofficial Tomb Raider Wiki here:



NOTE: The Tomb Raider: Legend Walkthrough is complete, but is currently under revisions. If you find any mistakes or have any suggestions, feel free to contact me via my Contact Page.


 Lara Croft is back and better than ever in Tomb Raider: Legend. The use of vehicles has been reinvented since Tomb Raider: The Last Revelation in 1999, and several sequences in the game feature Lara on a lightning-fast bike. That's right: Ducati. In this new franchise feature, you are able to control Lara's movements on the bike and fire your pistols at the same time. Obstructions dot the vast stretches of land that are to be avoided to survive. Mercenaries on bikes and in SUVs will fire at you and you must shoot them at all costs. Blockaded desert roads and dangerous jumps onto train carts make these fast-paced sequences enjoyable, and caused Tomb Raider fans to fall in love with a biker-Lara all over again.


Lara's environment comes alive through interactive objects and physics-based puzzles and traps. Lara can kick objects, or throw her magnetic grapple to pull, swing, and attach. Blocks can be pushed to avoid spinning blades, weights can be used to reach higher areas, and water-based puzzles can be used to progress through the levels. Tomb Raider: Legend is the first game in the franchise to truly have physical properties written into its code. Watch as things fall, fly, spin, rotate, swing, and more!


Tomb Raider: Legend brings back the feel of globe-trotting to accomplish one hierarchal goal. Various exotic locations, all designed beautifully with improved texturing, allow Lara to interact differently with her environment. Locations vary from towering urban skyscrapers, to crumbling temples, to the cold peaks of the Himalayas. Each location offers unique ways to interact with you environment. For example, in Ghana, be careful when you are climbing ledges, because falling debris may be a threat causing you to take evasive action. In Nepal, icy ledges crumble and deadly slopes dropping into bottomless chasms keep Lara on her toes.


Angel of Darkness managed to not get very many things right, one of them being rewards and secrets as in previous CORE titles. But Tomb Raider: Legend brings back those tricky little devils. Each level in Tomb Raider: Legend has an assortment of rewards, the plentiful bronze, the scarce silver, and the elusive and precious gold. You'll find many bronze, a few silver, and one rare gold in each level of the game, which usually involves solving a puzzle or playing with one of each level's biggest areas. Also, the rewards are not all dragons like in Tomb Raider II, or all golden flowers like in Chronicles. Instead, Tomb Raider: Legend offers unique rewards specific to each level. The reward image on the left is from the first level, Bolivia, and is a Gold Knife, which is different from the rewards in previous games, whereas in Kazakhstan, the rewards take the form of Plasma Spheres.


Combat was another thing that had been redesigned for this series reboot. No longer does Lara simply backwards jump and fire at enemies. Movements in combat are now much smoother and more realistic. She can throw grenades, kick her enemies, launch them into the air, and slide under their feet while firing. These new moves give Lara much more flare and make her much more lethal than her guns. Lara still doesn't have the same wide arsenal of weapons, or the Mary Poppins backpack we loved so much. She can only wield her pistols and one other weapon at any time. Also, she can only hold up to three health packs, which means players must act much more strategically in combat and exploration so as to preserve health. 


Overall, Tomb Raider: Legend was a great addition to the Tomb Raider series and one of the best additions, I think since The Last Revelation. The music scores in this are astounding and in great quantity. Graphics are great for their time period. The story is excellent, but a bit short. The game only boasts about six hours for most people, including the hunt for secrets. Although the game is very enjoyable, it is much too short compared to some of the classic games which had us playing for days. Combat was executed well, and if you were patient, you were rewarded with a fun little sequence at the end. Tomb Raider: Legend left me itching for more raiding and for the hit, direct sequel, Tomb Raider: Underworld.


Uploaded by Yike, from Youtube.


Below are some official and non-official Tomb Raider: Legend Wallpapers.


Music scores for these games can be downloaded from CLICK HERE!